AoeStats
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Black Forest

510710343Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 56m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
834
+16
🇵🇰 Mongols · Pakistan
823
+16
🇨🇳 Persians · China
822
+16
🇦🇹 Franks · Austria
780
+18
🇨🇳 Dravidians · China
826
-17
🇨🇳 Wei · China
814
-32
🇸🇬 Vietnamese · Singapore
811
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,942 11:09 17:04 33:08 ⛏ Fast Castle
21 1,186 13:54 20:50 36:11 ⛏ Fast Castle
15 870 12:08 27:35 37:09 ⛏ Fast Castle
15 883 14:07 19:08 34:49 ⛏ Fast Castle
15 878 12:51 19:44 34:31 ⚔ FC into Scouts
13 733 11:56 24:28 38:35 ⛏ Fast Castle
11 622 15:03 19:59 33:02 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,715 12,651 26,530 3,915 78,811 80,585
27,270 24,860 17,795 2,900 72,825 100,760
36,705 19,565 13,100 1,900 71,270 88,121
26,470 17,314 16,830 2,285 62,899 92,868
17,005 23,177 15,480 1,160 56,822 68,059
20,845 14,153 14,810 4,665 54,473 68,694
17,645 8,380 13,085 1,460 40,570 42,359
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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