Four Lakes
509979108Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
48m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Failed Math Test's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Legasov19867338
S
Feudal Age
10:25
vs 10:51
top 36%
Castle Age
14:27
vs 20:09
top 1%
Imperial Age
34:09
vs 36:23
top 31%
eAPM
48
vs 32
top 21%
First military
15:46
vs 12:45
btm 27%
▲
Fast Castle Age at 14:27 — faster than 99% of analysed players on Four Lakes
▲
High eAPM (48) — top quarter of analysed players
Failed Math Test
C
Feudal Age
11:57
vs 10:51
btm 21%
Castle Age
21:23
vs 20:09
btm 36%
Imperial Age
39:56
vs 36:23
btm 25%
eAPM
30
vs 32
btm 47%
First military
20:26
vs 12:45
btm 8%
▼
Slow Feudal Age at 11:57 — slower than 79% of analysed players on Four Lakes
▼
Slow Imperial Age at 39:56 — slower than 75% of analysed players on Four Lakes
▼
Loom after the Feudal click (28:46) — usually safest before it
▼
First military only at 20:26 (Scout Cavalry) — later than 92% of analysed players on Four Lakes
▲
Town centers almost never idle — 18s across the first 21:23