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Four Lakes

509979108Analyzed
1v1 RM · 2d ago on Sep 28, 2026· 48m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1110
+16
🇦🇷 Lithuanians · Argentina
1105
-16

Win probability

Failed Math Test's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Legasov19867338 S
Feudal Age 10:25 vs 10:51
top 36%
Castle Age 14:27 vs 20:09
top 1%
Imperial Age 34:09 vs 36:23
top 31%
eAPM 48 vs 32
top 21%
First military 15:46 vs 12:45
btm 27%
▲ Fast Castle Age at 14:27 — faster than 99% of analysed players on Four Lakes
▲ High eAPM (48) — top quarter of analysed players
Failed Math Test C
Feudal Age 11:57 vs 10:51
btm 21%
Castle Age 21:23 vs 20:09
btm 36%
Imperial Age 39:56 vs 36:23
btm 25%
eAPM 30 vs 32
btm 47%
First military 20:26 vs 12:45
btm 8%
▼ Slow Feudal Age at 11:57 — slower than 79% of analysed players on Four Lakes
▼ Slow Imperial Age at 39:56 — slower than 75% of analysed players on Four Lakes
▼ Loom after the Feudal click (28:46) — usually safest before it
▼ First military only at 20:26 (Scout Cavalry) — later than 92% of analysed players on Four Lakes
▲ Town centers almost never idle — 18s across the first 21:23
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