AoeStats
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Lombardia

508017889Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 5m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
718
+11
🇺🇸 Portuguese · United States
695
+12
🇺🇸 Britons · United States
676
+13
🇲🇹 Franks · Malta
649
-15
🇦🇷 Hindustanis · Argentina
619
-12
🇲🇽 Magyars · Mexico
539
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 322 — — —
22 121 — — —
19 106 — — —
13 73 — — —
11 64 — — —
4 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 150 50 0 900 699
750 50 0 0 800 992
600 175 0 0 775 746
500 0 0 0 500 827
350 150 0 0 500 446
0 100 0 0 100 140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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