AoeStats
← JAQUY

Baltic

510331245Analyzed
3v3 RM · 3h ago on Sep 30, 2026· 26m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
783
+13
🇫🇷 Britons · France
727
+15
🇫🇷 Vietnamese · France
713
+15
🇨🇦 Khmer · Canada
731
-15
🇬🇧 Romans · United Kingdom
720
-15
🇹🇷 Portuguese · Türkiye
675
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 555 10:30 23:25 — ⚔ Scout Rush
20 510 12:17 17:34 — ⛏ Fast Castle
20 532 11:06 — — ⚔ Archer Rush
14 354 14:35 25:58 — ⛏ Fish Boom
12 310 14:08 19:53 — ⛏ Fast Castle
9 223 11:04 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,720 4,354 1,090 785 11,949 11,830
5,280 5,216 250 175 10,921 12,797
5,185 3,340 1,125 200 9,850 10,882
4,210 3,750 700 200 8,860 9,976
3,020 3,408 1,380 0 7,808 9,809
2,810 2,504 0 250 5,564 5,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.