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Arabia

510307388Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 89m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khitans · Vietnam
775
+14
🇳🇴 Sicilians · Norway
760
+15
🇻🇳 Wu · Vietnam
737
+16
🇫🇷 Magyars · France
781
-17
🇫🇷 Britons · France
719
-14
🇫🇷 Vietnamese · France
705
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 3,702 12:38 27:33 38:08 ⚔ Scout Rush
36 3,256 13:17 26:50 39:27 ⚔ Scout Rush
27 2,401 11:56 15:46 46:34 ⛏ Fast Castle
22 1,987 10:48 21:41 45:33 ⚔ Archer Rush
21 1,866 11:10 26:33 48:58 ⚔ Archer Rush
14 1,263 12:09 23:53 68:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,805 40,265 21,485 4,105 112,660 130,429
28,055 18,062 24,335 3,650 74,102 75,598
37,480 16,465 6,125 400 60,470 75,539
17,345 23,850 13,340 3,680 58,215 89,492
20,510 18,360 13,695 2,530 55,095 60,296
14,065 15,797 10,420 2,015 42,297 43,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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