Arabia
510313426Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
41m 40s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SoggyCow's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
SoggyCow
D
Feudal Age
25:12
vs 9:49
btm 0%
Castle Age
36:12
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
19
vs 38
btm 11%
First military
26:12
vs 10:33
btm 1%
▼
Slow Feudal Age at 25:12 — slower than 100% of analysed players on Arabia
▼
Slow Castle Age at 36:12 — slower than 100% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 26:12 (Scout Cavalry) — later than 99% of analysed players on Arabia
▼
Town centers idle 35:55 of the first 36:12 — keep villagers queued
台灣大表哥
D
Feudal Age
10:40
vs 9:49
btm 26%
Castle Age
40:39
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
23
vs 38
btm 17%
First military
9:01
vs 10:33
top 20%
▼
Slow Castle Age at 40:39 — slower than 100% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▲
Early military at 9:01 (Militia) — earlier than 80% of analysed players on Arabia
▼
Town centers idle 36:13 of the first 40:39 — keep villagers queued