AoeStats
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Arena

507194370Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mapuche · Argentina
1115
+16
🇩🇪 Slavs · Germany
1095
+16
🇦🇺 Teutons · Australia
1158
-18
🇦🇺 Khmer · Australia
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,444 10:24 14:30 30:04 ⛏ Fast Castle
29 1,194 10:44 15:13 33:25 ⛏ Fast Castle
25 1,030 11:38 15:59 33:46 ⛏ Fast Castle
24 971 10:50 14:15 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,315 13,655 9,790 1,535 50,295 59,207
22,615 13,015 8,810 1,600 46,040 52,099
11,655 9,329 6,015 1,630 28,629 32,251
9,085 7,320 6,160 1,500 24,065 27,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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