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Black Forest

507189600Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1144
+15
🇺🇸 Turks · United States
1106
+16
🇺🇸 Ethiopians · United States
1071
+18
🇦🇺 Britons · Australia
1178
-20
🇩🇴 Bohemians · Dominican Republic
1090
-15
🇦🇺 Japanese · Australia
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,001 12:38 20:06 35:48 ⛏ Fish Boom FC
34 1,597 10:40 20:51 34:47 ⚔ Archers into Fish Boom
31 1,455 9:24 15:06 30:45 ⛏ FC into Fish Boom
29 1,367 13:32 19:05 28:45 ⛏ Fast Castle
28 1,338 12:16 17:06 33:12 ⛏ Fast Castle
21 1,012 11:34 16:50 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,045 15,950 15,145 850 61,990 83,345
24,690 24,083 9,430 2,655 60,858 64,010
15,275 23,688 15,305 3,215 57,483 79,462
23,815 16,970 9,745 2,250 52,780 68,311
15,650 20,342 10,745 995 47,732 52,513
12,955 8,760 6,095 3,075 30,885 31,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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