AoeStats
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Black Forest

505827304Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 61m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1191
+9
🇦🇺 Khmer · Australia
1049
+15
🇷🇺 Turks · Russia
951
+20
🇳🇿 Bohemians · New Zealand
1055
-16
🇬🇧 Ethiopians · United Kingdom
1037
-15
🇦🇺 Byzantines · Australia
992
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,895 14:03 17:55 22:06 ◆ FC into Fast Imp
32 1,995 11:03 17:44 41:16 ⛏ Fast Castle
27 1,647 11:35 18:10 36:27 ⛏ Fast Castle
26 1,629 11:23 17:36 39:04 ⛏ Fast Castle
22 1,379 12:55 22:02 34:04 ⛏ Fast Castle
19 1,153 15:24 25:10 41:27 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
53,460 27,336 19,415 3,805 104,016 106,279
40,595 27,103 22,515 4,650 94,863 112,589
15,675 32,395 27,465 4,350 79,885 123,832
15,410 27,971 16,670 3,195 63,246 81,456
23,375 16,401 12,860 1,935 54,571 57,759
20,215 20,105 8,510 475 49,305 53,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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