AoeStats
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Black Forest

508305187Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 1m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
733
+22
🇺🇸 Wei · United States
713
+14
🇲🇽 Vietnamese · Mexico
699
+15
🇩🇪 Persians · Germany
659
+16
🇮🇱 Byzantines · Israel
827
-20
🇨🇱 Mapuche · Chile
772
-19
🇺🇸 Goths · United States
581
-11
🇺🇸 Aztecs · United States
505
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 42 — — —
20 33 — — —
16 27 — — —
14 24 — — —
14 23 — — —
12 20 — — —
12 20 — — —
4 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 0 50 0 350 140
300 25 0 0 325 70
0 100 0 0 100 150
100 0 0 0 100 40
0 100 0 0 100 40
0 58 0 0 58 51
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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