AoeStats
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Arena

508288346Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 71m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Aztecs · Brazil
746
+14
🇧🇷 Japanese · Brazil
715
+15
🇺🇸 Wei · United States
697
+16
🇹🇷 Franks · Türkiye
717
-16
🇬🇧 Magyars · United Kingdom
697
-15
🇹🇷 Bohemians · Türkiye
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,597 9:54 20:31 33:20 ⛏ Fast Castle
19 1,349 11:32 16:32 42:43 ⛏ Fast Castle
16 1,154 10:34 19:23 35:25 ⛏ Fast Castle
11 789 15:44 20:39 29:26 ⛏ Fast Castle
10 681 12:51 23:50 41:47 ⛏ Fast Castle
8 576 18:38 26:16 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,510 44,450 32,370 3,150 120,480 123,311
29,500 25,875 17,045 2,750 75,170 80,957
28,160 25,710 18,160 2,545 74,575 98,246
27,380 16,910 23,090 1,950 69,330 111,247
25,680 21,580 15,515 695 63,470 81,488
11,685 17,675 17,455 2,950 49,765 71,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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