AoeStats
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Black Forest

508280012Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 52m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
851
+12
🇪🇸 Khmer · Spain
806
+13
🇺🇸 Wei · United States
678
+19
🇮🇳 Saracens · India
823
-18
🇹🇷 Tatars · Türkiye
731
-14
🇹🇷 Teutons · Türkiye
691
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 898 13:47 26:38 35:02 ⛏ Fast Castle
17 902 18:57 26:50 38:57 ⛏ Fast Castle
16 866 12:36 23:45 37:27 ⛏ Fast Castle
16 820 11:33 20:15 31:20 ⛏ Fast Castle
10 509 12:55 27:43 39:47 ⛏ Fast Castle
10 532 15:41 21:13 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,960 33,179 20,240 1,765 73,144 80,132
27,520 25,480 14,780 1,000 68,780 75,606
24,800 8,998 13,045 2,475 49,318 68,817
16,300 16,698 10,505 1,945 45,448 61,813
15,230 12,040 12,740 2,460 42,470 51,302
17,490 9,870 10,765 730 38,855 49,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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