AoeStats
← Deadly_Apostate

Arabia

507636779Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1251
+12
🇺🇸 Georgians · United States
1221
+13
🇺🇸 Malians · United States
1175
-13
🇺🇸 Portuguese · United States
1149
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,128 11:56 20:36 — ⛏ Fast Castle
49 2,006 9:15 25:56 — ⚔ Towers FC
46 1,901 8:52 21:45 37:51 ⚔ Scouts into Archers
37 1,502 9:16 21:28 35:08 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,825 11,215 7,425 1,800 36,265 38,484
11,175 10,663 4,465 550 26,853 28,920
8,940 6,420 1,775 4,695 21,830 22,769
7,370 4,884 1,700 875 14,829 16,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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