AoeStats
← Deadly_Apostate

Arabia

507130880Analyzed
1v1 RM · 14d ago on Sep 16, 2026· 43m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1405
+15
🇺🇸 Portuguese · United States
1382
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,935 9:27 22:55 39:11 ⚔ Scout Rush
39 1,692 9:31 22:19 39:21 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,700 14,305 10,480 1,650 44,135 47,962
12,755 13,128 4,990 1,025 31,898 34,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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