AoeStats
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Arabia

508775415Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1068
+14
🇨🇱 Saracens · Chile
1064
+14
🇨🇴 Italians · Colombia
1096
-17
🇨🇴 Lithuanians · Colombia
952
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,886 9:54 20:53 — ⚔ Scout Rush
24 1,241 10:04 22:07 49:52
23 1,190 10:16 20:28 38:20 ⚔ Scout Rush
23 1,189 11:05 16:58 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,510 14,547 10,225 2,350 48,632 51,834
17,860 9,844 11,820 2,450 41,974 54,393
18,945 9,848 4,810 3,075 36,678 41,192
9,860 11,471 7,445 2,375 31,151 33,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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