AoeStats
← Owen Waltz

Nomad

510443910Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1140
+16
🇲🇽 Khitans · Mexico
1140
+16
🇺🇸 Vietnamese · United States
1208
-19
🇺🇸 Khmer · United States
1069
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,757 12:25 17:36 35:37 ⚔ Fish Boom FC into Towers
29 1,186 16:14 28:47 — ⚔ Fish Boom into Scouts
27 1,099 13:43 21:06 — ⛏ Fish Boom FC
15 637 15:54 20:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,645 8,005 3,975 1,150 22,775 25,722
8,950 8,472 3,425 1,525 22,372 25,622
6,750 7,050 2,865 1,520 18,185 18,005
5,780 5,108 1,745 1,300 13,933 14,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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