AoeStats
← Owen Waltz

African Clearing

510435678Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 32m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1218
+12
🇦🇷 Huns · Argentina
1201
+14
🇲🇽 Italians · Mexico
1136
-13
🇲🇽 Khitans · Mexico
1136
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,788 12:18 16:15 — ⛏ Fast Castle
40 1,296 14:16 20:50 —
19 632 13:55 18:25 — ⛏ Fast Castle
13 438 16:19 21:30 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,350 5,338 2,860 850 16,398 16,262
5,790 5,252 865 1,600 13,507 14,148
4,405 4,763 1,615 870 11,653 11,956
3,990 3,139 290 750 8,169 7,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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