AoeStats
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Black Forest

506632086Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
892
+10
🇨🇳 Lithuanians · China
865
+11
🇧🇷 Hindustanis · Brazil
861
+11
🇫🇷 Mongols · France
783
-12
🇧🇷 Sicilians · Brazil
737
-10
🇲🇽 Sicilians · Mexico
731
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,610 11:52 21:30 38:07 ⛏ FC into Fish Boom
26 1,440 12:25 22:47 37:15 ⛏ Fish Boom FC
21 1,131 10:47 17:31 35:00 ⛏ Fast Castle
19 1,035 11:57 16:48 34:46 ⛏ Fast Castle
10 556 11:02 22:30 44:41 ⚔ Towers FC
9 477 10:44 21:38 45:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,490 21,665 13,180 2,550 66,885 76,760
24,365 16,344 15,060 2,010 57,779 91,479
29,455 13,965 9,725 4,525 57,670 71,387
21,940 12,008 12,990 2,655 49,593 54,977
9,000 8,075 3,100 2,800 22,975 31,280
10,650 5,260 2,225 835 18,970 28,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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