AoeStats
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MegaRandom

506626773Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 53m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
904
+14
🇨🇳 Lithuanians · China
849
+16
🇨🇱 Khmer · Chile
809
+18
🇪🇸 Goths · Spain
896
-17
🇩🇪 Ethiopians · Germany
871
-43
🇫🇷 Mongols · France
811
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,373 10:40 15:24 35:30 ⛏ Fast Castle
25 1,327 11:37 20:58 34:54 ⛏ Fast Castle
15 799 11:19 19:18 38:41
13 709 9:57 24:14 36:05 ⚔ Scout Rush
11 571 12:09 23:48 42:24 ⛏ Fast Castle
5 247 10:04 22:18 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,395 9,438 17,065 6,070 57,968 67,538
21,145 14,153 12,255 2,355 49,908 67,368
21,065 11,045 12,820 2,855 47,785 66,548
12,445 10,430 5,635 3,550 32,060 34,076
14,730 8,360 3,400 1,050 27,540 34,253
11,145 6,390 5,415 750 23,700 29,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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