AoeStats
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Arabia

509296151Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
795
+9
🇫🇷 Magyars · France
751
+9
🇬🇧 Japanese · United Kingdom
620
-9
🇺🇸 Armenians · United States
618
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,793 12:49 29:14 — ⛏ Fast Castle
40 2,106 16:21 29:40 — ⚔ M@A Rush
40 2,081 10:06 27:52 50:10 ⚔ Scout Rush
23 1,221 11:40 24:35 50:07 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
8,880 29,220 2,835 1,970 42,905 45,575
15,470 12,516 7,230 3,450 38,666 44,928
11,870 10,993 4,175 2,745 29,783 32,762
9,140 6,985 2,995 1,750 20,870 23,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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