AoeStats
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Arena

509105239Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 37m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
716
+13
🇨🇳 Chinese · China
699
+13
🇺🇸 Britons · United States
647
-13
🇬🇧 Japanese · United Kingdom
631
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,809 11:19 15:17 29:57 ⛏ Fast Castle
29 1,072 12:44 22:52 — ⛏ Fast Castle
14 519 11:02 18:25 32:06 ⛏ Fast Castle
6 223 11:54 19:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,625 12,840 8,505 1,500 39,470 43,373
7,730 17,840 3,000 2,120 30,690 32,284
13,890 8,380 4,890 1,500 28,660 33,077
4,275 3,240 200 200 7,915 10,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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