AoeStats
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Arena

510547658Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 58m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1090
+12
🇧🇾 Mongols · Belarus
1038
+14
🇩🇪 Teutons · Germany
1024
+15
🇹🇼 Teutons · Taiwan
1036
-15
🇹🇼 Magyars · Taiwan
1003
-14
🇹🇼 Slavs · Taiwan
949
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,732 11:26 19:48 37:33 ⛏ Fast Castle
25 1,447 10:57 16:51 26:21 ⛏ Fast Castle
22 1,271 9:41 17:10 32:19 ⛏ Fast Castle
22 1,296 9:06 25:19 34:26 ⚔ Towers into Scouts
21 1,223 11:54 17:00 35:33 ⛏ Fast Castle
19 1,134 10:39 27:50 37:31

Resources

Player Food Wood Gold Stone Spent Collected
36,930 19,925 23,560 2,250 82,665 98,130
18,410 23,290 16,955 4,300 62,955 78,038
29,350 14,925 8,945 3,580 56,800 67,055
23,265 17,630 6,310 2,375 49,580 55,463
20,035 12,925 10,585 4,680 48,225 58,807
18,350 14,710 5,765 1,955 40,780 49,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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