AoeStats
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Arena

509421558Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1026
+16
🇹🇷 Koreans · Türkiye
1020
+17
🇹🇷 Goths · Türkiye
989
+18
🇹🇼 Slavs · Taiwan
1074
-19
🇹🇼 Maya · Taiwan
1038
-17
🇹🇼 Mongols · Taiwan
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,407 11:26 15:35 — ⛏ Fast Castle
26 1,164 10:28 14:56 29:58 ⛏ Fast Castle
21 904 10:23 14:03 28:14 ⛏ Fast Castle
19 841 10:59 19:00 — ⛏ Fast Castle
18 810 11:02 15:52 37:08 ⛏ Fast Castle
14 603 11:15 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,875 16,610 13,490 3,000 62,975 69,698
13,760 23,480 9,115 2,050 48,405 56,203
17,355 11,075 3,435 1,600 33,465 44,119
11,095 11,525 3,980 1,760 28,360 33,328
7,100 6,230 520 1,120 14,970 15,863
5,675 4,015 560 810 11,060 12,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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