AoeStats
← FloSnake27

Baltic

510377392Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 78m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Dravidians · France
742
+19
🇫🇷 Franks · France
742
+19
🇫🇷 Khmer · France
723
+20
🇮🇹 Huns · Italy
834
-20
🇫🇷 Sicilians · France
795
-19
🇺🇸 Franks · United States
793
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 2,146 15:10 23:47 40:50 ⛏ Fish Boom FC into Fire Galleys
26 2,016 13:50 23:55 43:02 ⛏ Fish Boom into Galleys into Fire Galleys FC
25 1,945 10:54 21:58 38:44 ⛏ Fish Boom into Fire Galleys FC
20 1,574 12:37 21:53 31:46 ⛏ Fast Castle
15 1,173 10:58 19:41 31:42 ⛏ Fish Boom FC
9 679 12:03 16:32 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,935 18,477 28,180 7,450 108,042 119,318
32,975 33,515 19,665 4,335 90,490 111,446
28,930 29,635 23,235 4,055 85,855 100,970
35,810 22,614 17,550 6,315 82,289 96,008
40,250 16,165 19,890 3,000 79,305 107,219
29,690 22,660 22,750 2,050 77,150 86,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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