AoeStats
← FloSnake27

Black Forest

510142789Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 40m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
782
+14
🇫🇷 Teutons · France
781
+14
🇺🇸 Slavs · United States
759
-14
🇹🇷 Franks · Türkiye
728
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 842 11:47 19:48 37:37 ⛏ Fast Castle
21 845 13:34 26:08 38:57 ⛏ Fish Boom FC
12 483 13:39 21:16 34:28 ⛏ Fast Castle
10 396 13:26 23:55 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,885 12,062 7,350 1,710 36,007 43,508
14,210 14,513 3,165 1,275 33,163 35,799
14,730 12,105 4,720 1,130 32,685 36,748
12,055 9,721 4,790 3,000 29,566 33,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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