AoeStats
← FloSnake27

Arena

509936672Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
799
+15
🇲🇽 Bohemians · Mexico
770
+16
🇫🇷 Portuguese · France
797
-16
🇹🇷 Burgundians · Türkiye
758
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,406 10:28 18:49 29:00 ⛏ Fast Castle
24 1,093 10:54 19:39 37:11 ⛏ Fast Castle
22 995 11:38 19:45 39:30 ⛏ Fast Castle
11 493 11:39 17:55 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,920 12,915 13,180 1,685 48,700 56,498
17,785 14,765 8,845 1,520 42,915 51,750
17,420 9,055 8,535 2,265 37,275 38,640
13,015 10,315 5,215 1,400 29,945 31,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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