AoeStats
← FloSnake27

Arena

509716502Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 62m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
783
+14
🇺🇸 Japanese · United States
705
+17
🇫🇷 Khmer · France
795
-18
🇫🇷 Goths · France
681
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,629 11:49 16:52 50:51 ⛏ Fast Castle
31 1,905 11:55 19:34 42:52 ⚔ FC into Scouts
26 1,588 9:22 17:53 37:56 ⛏ Fast Castle
24 1,500 13:13 16:59 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,870 21,410 21,910 1,685 75,875 101,235
29,200 9,655 11,690 2,860 53,405 57,393
20,380 15,615 11,285 3,550 50,830 53,597
17,940 13,214 9,960 3,350 44,464 58,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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