AoeStats
← GenghisChron69

QS Arena

503489924Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 39m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
890
+15
🇲🇽 Tupi · Mexico
888
+15
🇮🇹 Romans · Italy
843
+17
🇨🇱 Cumans · Chile
779
+20
🇺🇸 Japanese · United States
914
-19
🇹🇭 Teutons · Thailand
893
-18
🇧🇷 Franks · Brazil
855
-36
🇺🇸 Romans · United States
818
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,098 7:40 14:56 29:29 ⛏ Fast Castle
28 1,080 7:43 11:42 28:33 ⛏ Fast Castle
25 986 8:56 14:22 — ⛏ Fast Castle
24 937 9:06 23:25 35:19 ⛏ Fast Castle
23 899 9:13 14:14 28:21 ⛏ Fast Castle
22 858 10:01 16:00 33:30 ⛏ Fast Castle
18 717 8:42 30:52 — ⚔ Archer Rush
11 421 10:36 24:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,820 26,105 6,600 1,875 43,400 43,980
20,950 11,850 7,725 2,350 42,875 50,214
16,160 13,780 7,095 1,500 38,535 42,248
12,530 19,995 3,660 1,500 37,685 42,375
13,515 11,300 5,515 1,600 31,930 44,247
8,705 9,030 3,975 1,400 23,110 26,674
9,720 3,305 3,395 650 17,070 22,152
6,955 5,285 3,010 775 16,025 16,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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