AoeStats
← Eddy237205

Arena

504169939Analyzed
4v4 RM · 1mo ago on Sep 4, 2026· 4m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1218
+7
🇹🇼 Spanish · Taiwan
994
+15
🇲🇽 Spanish · Mexico
958
+49
🇲🇽 Berbers · Mexico
746
+24
🇺🇸 Bohemians · United States
1078
-20
🇺🇸 Khitans · United States
967
-15
🇨🇳 Turks · China
941
-14
🇮🇳 Dravidians · India
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 322 — — —
47 202 — — —
32 139 — — —
29 125 — — —
28 120 — — —
26 113 — — —
23 98 — — —
21 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 100 50 0 1,100 1,054
850 125 0 0 975 948
650 175 0 0 825 566
600 150 0 0 750 744
550 150 0 0 700 631
550 25 0 0 575 639
350 75 0 0 425 460
0 100 0 0 100 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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