AoeStats
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Arabia

504813278Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 35m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1074
+17
🇨🇱 Persians · Chile
1073
+17
🇨🇭 Britons · Switzerland
1178
-21
🇨🇭 Britons · Switzerland
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
38 1,327 9:37 23:32 — ⚔ Skirms into Archers
28 985 9:33 23:14 — ⚔ Scout Rush
25 865 8:50 26:36 — ⚔ Archer Rush
21 736 12:07 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,090 10,170 3,845 850 23,955 25,483
9,855 6,774 3,975 855 21,459 25,151
6,590 8,178 5,010 225 20,003 22,102
2,595 2,608 50 0 5,253 8,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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