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Arena

510566719Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 46m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1103
+13
🇫🇷 Dravidians · France
1067
+14
🇹🇼 Huns · Taiwan
1062
+14
🇦🇷 Poles · Argentina
1041
+15
🇳🇴 Bohemians · Norway
1084
-16
🇨🇱 Goths · Chile
1030
-14
🇦🇷 Huns · Argentina
993
-13
🇺🇸 Spanish · United States
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,687 11:34 15:35 28:08 ⛏ Fast Castle
34 1,609 11:12 15:16 32:48 ⛏ Fast Castle
33 1,541 11:38 15:23 37:14 ⛏ Fast Castle
30 1,395 11:13 15:19 31:27 ⛏ Fast Castle
28 1,331 9:48 23:18 32:29 ⚔ Towers FC
28 1,316 9:39 21:19 37:57 ⚔ M@A Rush
11 519 10:27 17:08 — ⛏ Fast Castle
11 495 11:38 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,785 27,330 11,810 3,150 83,075 90,837
27,780 13,465 17,805 5,200 64,250 75,344
23,000 11,070 14,030 950 49,050 58,553
25,040 11,540 7,705 1,730 46,015 49,777
10,785 9,780 3,760 2,220 26,545 27,318
10,275 8,540 3,170 1,050 23,035 25,965
6,495 4,670 1,310 1,460 13,935 13,875
3,405 2,385 150 0 5,940 6,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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