AoeStats
← Jorf

Black Forest

508283515Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 84m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
668
+7
🇧🇷 Byzantines · Brazil
638
+7
🇺🇸 Slavs · United States
527
+11
🇵🇷 Inca · Puerto Rico
447
+13
🇵🇱 Franks · Poland
450
-11
🇵🇱 Celts · Poland
416
-9
🇵🇱 Vietnamese · Poland
415
-9
🇵🇱 Italians · Poland
415
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,886 15:55 29:02 44:56 ⛏ Fast Castle
19 1,613 13:43 23:36 41:15 ⛏ Fast Castle
18 1,484 11:26 21:37 38:36 ⛏ Fast Castle
17 1,462 15:31 22:57 41:47 ⚔ Towers FC
14 1,164 11:47 30:31 40:51
14 1,160 14:09 26:08 40:23 ⛏ Fast Castle
12 1,052 14:14 23:04 34:05 ⛏ Fast Castle
9 766 12:38 25:50 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,185 21,765 31,460 3,055 102,465 109,187
35,260 16,460 35,635 6,515 93,870 141,637
39,730 12,677 22,630 4,215 79,252 90,183
31,740 22,490 16,345 5,720 76,295 96,493
32,935 10,234 25,280 3,175 71,624 84,209
25,980 19,995 17,260 6,870 70,105 93,672
22,370 20,370 21,020 1,640 65,400 91,252
19,925 27,567 13,345 4,465 65,302 70,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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