AoeStats
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Fortress

508264692Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 85m 19s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
775
+11
🇫🇷 Mongols · France
749
+12
🇹🇷 Franks · Türkiye
749
+12
🇺🇸 Persians · United States
730
+13
🇹🇷 Khmer · Türkiye
701
-13
🇪🇬 Vietnamese · Egypt
654
-12
🇧🇷 Byzantines · Brazil
650
-12
🇧🇷 Italians · Brazil
648
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 2,251 16:25 20:05 25:01 ◆ FC into Fast Imp
23 1,995 8:53 16:59 34:04 ⛏ Fast Castle
21 1,814 5:46 15:05 29:08 ⛏ Fast Castle
15 1,265 8:32 16:04 31:01 ⚔ FC into Archers
12 1,034 9:45 14:57 29:30 ⛏ Fast Castle
12 1,020 7:05 19:31 35:25 ⚔ Skirmisher Rush
8 712 7:21 15:12 32:40 ⛏ Fast Castle
7 563 8:52 19:14 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,265 47,455 43,775 1,905 122,400 139,523
17,100 65,315 35,925 2,855 121,195 126,074
46,740 19,740 49,525 2,385 118,390 152,073
24,925 42,595 35,675 5,500 108,695 129,707
27,115 33,005 13,675 450 74,245 83,221
30,430 14,512 22,320 3,280 70,542 97,827
20,550 22,695 13,320 3,105 59,670 68,922
16,320 15,320 9,240 3,295 44,175 49,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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