AoeStats
← Hobzo von Malowitz

Arabia

508971741Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 32m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
936
+11
🇸🇰 Byzantines · Slovakia
895
+13
🇨🇿 Mongols · Czechia
827
+17
🇦🇷 Mongols · Argentina
825
-13
🇪🇸 Khmer · Spain
820
-13
🇪🇸 Khmer · Spain
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,254 9:32 20:04 — ⚔ Skirmisher Rush
26 850 9:52 26:13 —
25 819 9:29 21:46 —
16 521 13:39 17:24 27:53 ⛏ Fast Castle
12 377 15:37 18:38 — ⛏ Fast Castle
12 401 9:46 20:19 —

Resources

Player Food Wood Gold Stone Spent Collected
10,330 8,184 2,570 200 21,284 23,443
9,710 5,604 2,820 100 18,234 20,784
6,910 7,509 2,165 1,075 17,659 17,975
6,385 6,071 2,400 200 15,056 17,026
7,915 5,649 910 100 14,574 15,733
5,900 4,054 910 850 11,714 12,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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