AoeStats
← Hobzo von Malowitz

Arabia

508966727Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 33m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
924
+12
🇸🇰 Byzantines · Slovakia
881
+14
🇨🇿 Franks · Czechia
807
+20
🇨🇳 Persians · China
861
-15
🇪🇸 Khmer · Spain
834
-14
🇪🇸 Khmer · Spain
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,071 9:35 20:43 — ⚔ Skirmisher Rush
26 878 9:41 24:56 — ⚔ Scout Rush
23 777 10:22 18:40 — ⛏ Fast Castle
14 462 9:05 20:17 — ⛏ Fast Castle
13 451 16:26 19:37 — ⛏ Fast Castle
10 345 16:04 20:18 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,720 8,054 1,585 850 21,209 30,584
10,035 7,464 2,165 200 19,864 23,100
8,075 4,985 1,490 200 14,750 18,650
7,875 5,408 1,220 200 14,703 18,931
6,980 4,015 610 100 11,705 14,139
5,300 3,908 2,250 0 11,458 15,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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