AoeStats
← Hobzo von Malowitz

Arabia

508766850Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 93m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Byzantines · Slovakia
883
+15
🇨🇿 Mongols · Czechia
800
+25
🇨🇴 Slavs · Colombia
857
-17
🇺🇸 Spanish · United States
844
-29
Player eAPM Actions Feudal Castle Imperial Opening
62 5,797 9:32 20:22 41:44 ⚔ Skirmisher Rush
30 2,839 10:40 24:55 41:55 ⚔ Scout Rush
26 2,427 12:59 18:10 31:47 ⛏ Fast Castle
25 2,287 10:16 23:00 59:31 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,350 34,508 38,295 3,145 128,298 138,838
55,130 42,165 23,215 3,000 123,510 140,920
39,375 16,651 12,800 4,545 73,371 88,316
33,190 22,101 9,840 2,350 67,481 67,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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