AoeStats
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Socotra

505284371Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 35m 7s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
805
+18
🇪🇸 Magyars · Spain
805
+18
🇸🇮 Celts · Slovenia
866
-19
🇧🇷 Britons · Brazil
835
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,505 11:49 26:25 — ⚔ Skirms into Scouts
28 983 10:50 25:04 — ⚔ Archer Rush
18 646 11:13 25:30 — ⚔ Scout Rush
12 415 11:50 33:48 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,545 6,389 3,040 115 17,089 19,408
7,260 6,460 1,975 850 16,545 18,794
7,275 7,190 400 225 15,090 17,307
6,550 4,815 1,355 1,035 13,755 16,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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