AoeStats
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Black Forest

505272969Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 73m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
754
+19
🇷🇴 Bohemians · Romania
714
+21
🇪🇸 Teutons · Spain
825
-20
🇪🇸 Slavs · Spain
825
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,472 14:13 18:21 34:29 ⛏ Fast Castle
17 1,253 12:59 18:03 33:31 ⛏ Fast Castle
14 1,026 12:29 21:16 37:10 ⛏ Fast Castle
12 850 13:50 24:20 39:38 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,630 41,628 18,760 1,225 94,243 152,216
32,810 25,893 25,260 6,655 90,618 107,912
29,835 29,164 24,510 2,245 85,754 105,471
34,770 19,315 22,665 3,005 79,755 105,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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