AoeStats
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Highland

505087463Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 61m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
872
+27
🇪🇸 Mongols · Spain
833
+27
🇪🇸 Georgians · Spain
840
-15
🇪🇸 Bulgarians · Spain
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,473 11:20 15:34 34:06 ⛏ Fast Castle
38 2,348 11:12 17:12 37:17 ⛏ Fish Boom FC
22 1,346 10:29 18:08 33:09 ⛏ Fish Boom FC
17 1,019 11:43 20:49 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,820 32,941 22,820 2,855 92,436 107,697
26,305 27,664 15,445 3,665 73,079 97,365
30,950 20,255 17,075 2,330 70,610 103,677
20,155 23,129 10,635 2,910 56,829 71,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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