AoeStats
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Highland

504792859Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 62m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
808
+14
🇪🇸 Vietnamese · Spain
808
+14
🇩🇰 Huns · Denmark
802
-16
🇪🇸 Mongols · Spain
706
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,717 11:25 19:54 43:07 ⛏ Fast Castle
20 1,237 10:29 19:35 31:40 ⛏ Fish Boom FC
19 1,214 11:03 18:14 34:11 ⛏ Fast Castle
13 818 9:53 18:40 38:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,635 24,088 22,435 3,300 84,458 90,806
17,985 37,575 24,075 1,925 81,560 92,867
26,115 34,990 15,305 2,520 78,930 91,555
24,175 19,421 15,850 3,780 63,226 85,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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