AoeStats
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Arena

507597678Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
809
+12
🇹🇷 Franks · Türkiye
774
+14
🇺🇸 Burgundians · United States
647
+19
🇺🇸 Britons · United States
645
+19
🇦🇷 Vietnamese · Argentina
825
-21
🇨🇴 Persians · Colombia
714
-16
🇨🇱 Bohemians · Chile
679
-14
🇨🇴 Bohemians · Colombia
645
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,339 11:27 19:12 30:56 ⛏ Fast Castle
26 1,256 11:37 20:38 45:51 ⛏ Fast Castle
25 1,209 10:42 17:23 37:32 ⛏ Fast Castle
16 754 13:04 18:25 31:05 ⛏ Fast Castle
16 775 11:05 21:41 37:08 ⛏ Fast Castle
11 530 13:50 19:38 33:27 ⛏ Fast Castle
11 517 12:26 21:41 34:39 ⛏ Fast Castle
11 547 13:25 22:23 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,880 27,780 9,085 2,300 63,045 67,922
21,960 16,135 11,490 1,500 51,085 61,647
19,345 12,420 10,040 2,350 44,155 48,996
18,565 10,990 12,345 1,600 43,500 50,975
20,800 14,315 6,295 1,850 43,260 47,578
17,620 13,860 6,940 1,550 39,970 46,512
14,205 12,605 7,620 2,650 37,080 42,540
11,600 9,175 3,300 2,000 26,075 26,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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