AoeStats
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Oasis

507389663Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 55m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
844
+14
🇧🇷 Sicilians · Brazil
837
+15
🇱🇻 Slavs · Latvia
819
+15
🇬🇧 Khmer · United Kingdom
777
+17
🇦🇷 Vietnamese · Argentina
841
-16
🇺🇸 Ethiopians · United States
819
-16
🇦🇷 Gurjaras · Argentina
815
-16
🇺🇸 Bohemians · United States
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,549 10:46 21:28 39:45 ⚔ Archer Rush
26 1,412 12:28 21:58 38:03 ⚔ Drush
24 1,309 12:05 22:18 39:58 ⚔ Scout Rush
22 1,193 13:16 21:09 49:53 ⛏ Fast Castle
21 1,182 11:34 16:16 33:55 ⛏ Fast Castle
16 886 11:48 21:16 45:22 ⛏ Fast Castle
12 653 11:04 24:39 — ⚔ Archers into Skirms
9 519 11:52 20:10 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,350 28,260 16,395 1,535 64,540 76,469
22,300 27,890 10,070 1,755 62,015 73,357
27,670 12,970 16,495 2,380 59,515 70,753
23,580 15,955 17,175 2,250 58,960 64,545
27,495 7,175 17,060 4,000 55,730 64,774
21,415 10,935 10,595 4,300 47,245 50,877
6,840 11,411 2,210 425 20,886 20,979
8,785 5,060 4,605 2,225 20,675 24,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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