AoeStats
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Arabia

505718440Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 45m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1000
+17
🇦🇹 Ethiopians · Austria
998
+17
🇪🇸 Vietnamese · Spain
1036
-18
🇫🇷 Teutons · France
1000
-30
Player eAPM Actions Feudal Castle Imperial Opening
26 1,170 10:55 17:44 35:55 ⛏ Fast Castle
22 1,009 10:07 22:04 41:33 ⚔ Scout Rush
17 753 11:55 20:13 40:32 ⚔ Archer Rush
15 665 10:54 24:35 38:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,155 10,359 8,245 3,125 38,884 41,407
11,620 11,600 7,905 2,575 33,700 38,802
10,840 6,768 3,870 1,505 22,983 24,623
8,455 7,252 3,380 750 19,837 25,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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