AoeStats
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Arabia

505713582Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 27m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
985
+15
🇦🇹 Ethiopians · Austria
982
+16
🇪🇸 Spanish · Spain
977
-16
🇫🇷 Hindustanis · France
967
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 968 9:50 23:41 — ⚔ Skirmisher Rush
23 631 10:24 18:25 —
23 641 9:04 21:52 — ⚔ Scout Rush
17 473 11:13 24:57 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,160 5,330 2,760 100 14,350 15,043
6,835 3,900 1,775 750 13,260 14,114
5,210 3,718 295 0 9,223 9,975
3,855 2,910 200 100 7,065 7,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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