AoeStats
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Arabia

505703461Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 71m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
974
+17
🇩🇪 Malay · Germany
970
+39
🇩🇪 Magyars · Germany
1002
-17
🇦🇹 Turks · Austria
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,458 11:41 16:37 37:17 ⛏ Fast Castle
26 1,877 10:12 25:39 42:48 ⛏ Fast Castle
25 1,766 9:15 23:24 39:29 ⚔ Scout Rush
18 1,312 11:15 23:12 42:19

Resources

Player Food Wood Gold Stone Spent Collected
43,080 27,868 29,800 4,500 105,248 111,363
25,875 31,849 32,880 3,750 94,354 98,091
33,725 24,993 14,065 3,450 76,233 95,448
30,105 16,458 15,985 1,555 64,103 72,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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