AoeStats
← AiM | Josema

African Clearing

510927908Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1209
+14
🇩🇪 Georgians · Germany
1183
+15
🇨🇱 Ethiopians · Chile
1172
+15
🇵🇪 Vietnamese · Peru
1123
+18
🇹🇼 Poles · Taiwan
1204
-17
🇲🇽 Tatars · Mexico
1152
-15
🇲🇽 Cumans · Mexico
1148
-15
🇲🇽 Lithuanians · Mexico
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,344 12:20 21:48 40:02 ⚔ Scout Rush
30 1,310 12:37 28:14 — ⚔ Scouts into Skirms
29 1,292 13:13 16:52 33:11 ⛏ Fast Castle
29 1,294 14:22 27:36 — ⚔ M@A Rush
28 1,235 13:46 19:53 34:55 ⛏ Fast Castle
19 832 12:21 18:29 37:18 ⛏ Fast Castle
19 855 12:51 19:12 38:08 ⛏ Fast Castle
17 731 14:24 18:54 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,710 13,215 7,055 3,835 45,815 52,261
20,495 10,501 12,395 1,400 44,791 50,970
15,535 10,830 5,570 2,400 34,335 38,792
16,380 6,924 6,420 1,600 31,324 34,923
9,350 8,215 3,455 1,800 22,820 25,968
10,205 8,365 3,365 850 22,785 26,270
9,055 9,290 1,380 1,050 20,775 23,309
7,875 7,256 3,255 1,110 19,496 25,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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