AoeStats
← AiM | Josema

Arena

510443933Analyzed
4v4 RM · 3d ago on Oct 1, 2026· 26m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1170
+15
🇺🇸 Vikings · United States
1154
+16
🇺🇸 Goths · United States
1142
+16
🇺🇸 Italians · United States
1119
+17
🇨🇱 Lithuanians · Chile
1183
-17
🇧🇷 Khmer · Brazil
1154
-16
🇲🇽 Britons · Mexico
1135
-16
🇲🇽 Poles · Mexico
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,135 11:00 14:36 — ⚔ FC into Archers
43 1,122 10:26 14:00 17:59 ◆ FC into Fast Imp
31 798 10:27 14:35 — ⛏ Fast Castle
27 698 10:47 14:41 — ⛏ Fast Castle
20 516 10:59 — —
19 486 11:05 — —
18 475 10:03 — —
13 328 12:37 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,330 3,525 9,050 650 28,555 31,317
5,400 5,475 1,600 850 13,325 14,442
5,000 2,850 1,425 650 9,925 10,567
4,600 3,500 765 890 9,755 11,000
4,805 3,813 650 300 9,568 10,127
2,450 2,175 50 0 4,675 10,043
2,200 1,913 50 0 4,163 9,753
1,950 1,655 0 0 3,605 9,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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