AoeStats
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Black Forest

503718479Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 33m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
973
+12
🇨🇳 Japanese · China
944
+13
🇺🇸 Hindustanis · United States
867
+17
🇨🇱 Cumans · Chile
811
+19
🇦🇷 Turks · Argentina
956
-19
🇺🇸 Persians · United States
945
-18
🇦🇷 Italians · Argentina
889
-16
🇦🇷 Khmer · Argentina
728
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 982 12:49 17:51 30:24 ⛏ Fast Castle
28 954 29:10 — —
21 712 13:33 31:22 — ⛏ Fast Castle
21 711 12:35 20:42 — ⛏ Fast Castle
19 639 13:35 19:47 — ⛏ Fast Castle
18 615 12:21 17:18 — ⛏ Fast Castle
14 491 12:04 29:56 —
10 339 12:40 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,865 7,644 3,375 1,740 27,624 30,654
12,380 8,698 1,965 1,750 24,793 28,606
10,190 8,852 2,955 1,400 23,397 24,232
5,675 7,456 3,290 145 16,566 17,543
9,130 4,781 2,060 375 16,346 19,224
4,350 6,835 1,600 110 12,895 15,484
5,000 3,521 250 250 9,021 12,361
2,750 3,493 0 185 6,428 9,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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