AoeStats
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Black Forest

506986942Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
701
+4
🇦🇷 Khmer · Argentina
656
+5
🇺🇸 Hindustanis · United States
403
-6
🇺🇸 Aztecs · United States
301
-3
Player eAPM Actions Feudal Castle Imperial Opening
17 899 13:27 21:26 38:41 ⛏ Fast Castle
16 837 11:55 22:29 35:27 ⛏ Fast Castle
13 672 19:06 36:28 — ⚔ Drush into Archers
8 395 15:10 27:36 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,460 20,165 13,660 2,090 63,375 82,830
16,770 21,229 15,450 2,570 56,019 80,498
14,005 10,625 5,775 2,420 32,825 41,556
12,045 9,141 5,705 1,135 28,026 43,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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