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Lombardia

510219791Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 4m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1400
+13
🇵🇪 Tatars · Peru
1375
+14
🇨🇱 Magyars · Chile
1358
+15
🇺🇸 Hindustanis · United States
1339
+16
🇺🇸 Aztecs · United States
1391
-16
🇺🇸 Saracens · United States
1341
-15
🇨🇴 Magyars · Colombia
1323
-14
🇦🇺 Magyars · Australia
1304
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 303 — — —
62 303 — — —
54 265 — — —
45 223 — — —
37 181 — — —
32 156 — — —
20 97 — — —
18 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 225 0 0 1,325 1,288
850 225 0 0 1,075 1,023
550 225 0 0 775 715
600 150 0 0 750 783
500 150 0 0 650 597
350 150 50 0 550 524
300 100 0 0 400 497
200 100 0 0 300 426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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